

Praise focused on the narrative and its themes, while criticism was targeted at the online multiplayer mode and generic third person gameplay. Video game critics gave Spec Ops: The Line generally positive reviews. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace.

The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Heart of Darkness and Apocalypse Now. As the game progresses, Walker begins to experience hallucinations and slowly realizes the horror of war.

The player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay. In the game, players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. It is the tenth title, as well as a reboot, of the Spec Ops series. It was released internationally in June 2012 for Microsoft Windows, Xbox 360 and PlayStation 3. Spec Ops: The Line is a 2012 third-person shooter and horror video game developed by the German studio Yager Development and published by 2K Games.
